Editing/Modding Tutorials for Dark Forces II: Jedi Knight, Jedi Outcast, and Jedi Academy
Jedi Knight/Mysteries of the Sith Editing Tutorials
3do Construction in JED
Learn how to create a custom 3do, texture it, then implement it into your level.
3do Crafting in JED
Learn how to create custom 3dos in JED. The author uses a complex looking weapon for an example.
A New Twist on Sectors within Sectors
This is awesome. It describes an ingenious way of creating outdoor buildings.
Adding Character to Your Levels
Demonstrates methods for cleaving that will drastically improve the visual design of your levels with three practical examples.
Additing Sctors to 3dos
Learn how to add custom pieces onto 3do's. This is useful for adding stuff like ponytails, shoulder pads, and other misc. addon pieces.
Adjoining (connecting rooms) (old, possibly outdated)
Creating two rooms, connected by a small hallway.
Adjoining Part 1: Connecting Rooms
Creating two rooms, connected by a small hallway.
Adjoning: Part 2
Creating two rooms, one taller than the other, connected together.
Advanced Architecture Techniques
Learn how to create an advanced pipe junction. This tutorial focuses on using advanced techniques such as snap-to vertex, perfect polygons, and advanced cleaving techniques.
Advanced Lighting - Coronas and Beams
Learn how to create coronas and beams of light shining from lamps or windows.
Advanced Lighting - Tunnel Lights
Creating tunnel lights.
Advanced Lighting - Various Techniques
Become familiar with linear gradients, 'X' cleaves, and ridding your maps of lighting skews.
Add some character to your sectors with a few cornered slopes.
Learn how to animate mats.
Animation Made Easy!!!!
Create new character animations.
Learn how to create doors that open and close automatically when you go near them.
Basic Elevator Tutorial
Learn how to create simple elevators that move up or down when a player walks over them.
Basic enemy modeling
Learn how to make your own basic enemy models and animate them.
Beams for detail.
Broken TV Effect
Use Paint Shop Pro to create custom MATs with video signal interefence.
COG programming - Output Functions
Learn to format text output generated by cog outputs
Learn how to create a Capture the Flag level. This tutorial is not geared towards novice editors. Please be familiar with adding and using cogs before attempting to create a CTF level.
Learn how to create cameras in Jedi Knight. They function much like (but not exactly) the ones in MotS.
Learn how to create catwalks - A good tutorial for learning negative space editing.
Learn how to make circular pillars in your rooms.
Circular Exterior Architecture
Learn a new technique to create circular exterior architecture
Learn how to make client/server cogs, special types of cogs that produce a minimum of lag in multiplayer.
Learn to cleave. Covers sectors, surfaces, and edges.
Creating MotS Style Cutscenes
Another tutorial on creating MotS cutscenes. Author says to read Antony Espindola's tutorial before this one.
Creating New Player Characters - Revisited
Learn another technique to create player characters
Creating Outdoor Buildings I
Basic tutorial on creating the "sector in sector" illusion.
Creating Outdoor Buildings II
This tutorial teaches you how to create the "insides" of buildings built using the technique outlined in the previous Outdoor Tutorial.
Creating a Dome in JED
Learn how to create domed sectors in Jed using multiselect. Same technique can be used to create sphere's.
Learn how to create more advanced catwalks.
Learn how to create pipes that curve at a 90 degree angle.
This tutorial teaches you how to make the proper modifications to add your own customized crosshair image..
Domes the Easy Way
A faster way to make a similar dome by rescaling sectors.
Domes with Beams Tutorial
How to create domes with support beams.
How to add particle fields to a level using easy_particle.cog. All the files needed for the tutorial are included in the zip.
An easy way to add sprites to a level implementing the easysprites.cog.
Editing Loading and Background Screens
A short tutorial explaining how to edit BM files (set loading and background screens).
Finding Skin Palette Problems With JED
Learn how to make sure your skins will look the same in any level, regardless of what colormap is used.
Friendly Baddies and Faithful Companions
Learn how to make any enemy turn into a friendly player and help you rather than hurt you.
How to Create Domes By Hand
How to make domes in JED by hand (without using plugins).
How to Setup the Parameters in CTF Cogs
More information on setting up the CTF cogs.
Making Conveyor Belts
This is a tutorial on conveyor belts. It covers the cog, mats, basic cleaving and adding sound. Many pictures included.
Making an Actor for a Cutscene from a Skin
Straightforward method to make an actor for a cutscene out of a skin in MotS.
MotS-Style Cutscenes Tutorial
Learn to use cog to control cameras and actors in a MotS-style cutscene.
Natural Terrain Using Triangular Sectors
A method for creating natural terrain.
New Sounds for Jedi Knight
Learn how to make new character sounds.
This is what I (Mangore) like to call the pinwheel process. It describes how to make perfect 8 and 16 sided polygons.
A tutorial on pipe architechture.
Learn how to create very realistic looking canyons in JED
Sector Thrusts and Vectors
This tutorial will show you how to create sector thrust, which is used in many levels, a good example of which would be Bespin Mining Station. It involves doing a little bit of math, but it's nothing too hard.
Jedi Knight II: Jedi Outcast & Jedi Academy Tutorials
Jedi Outcast Doors Tutorial
Provides comprehensive information related to creating doors of all kinds, covering various activation schemes, properties, sound sets and general troubleshooting. Download includes example map.